Archivio per la categoria ‘homebrew game’

[WII] WiiTriis v0.3

Pubblicato: giugno 20, 2011 da jackinstoon in homebrew game

wilco2009 ha rilasciato una nuova versione del clone del gioco “Tetris” per Wii.



[DS] Space Impakto DS v1.2.0

Pubblicato: giugno 19, 2011 da jackinstoon in homebrew game

relminator ha aggiornato il suo homebrew-game del genere shoot ‘em up per DS :) Ormai questo homebrew migliora sempre di più in ogni versione. Vi consigliamo di provarlo!


[DS] Micro Solitaire v0.31

Pubblicato: giugno 18, 2011 da jackinstoon in homebrew game

Il coder Mougeot Nicolas ha aggiornato il suo homebrew-game “Micro Solitaire” ispirato al gioco di carte “Solitario”. Il gioco è stato scritto con in linguaggio di programmazione LUA perciò dovrete avviarlo con un homebrew apposito come uLuad o MicroLUA DS.

[DS] Super Paper Fly

Pubblicato: settembre 4, 2010 da jackinstoon in homebrew game

heartgold ha rilasciato un simpatico homebrew-game nella quale dovremo pilotare un aereo evitando che si scontri con le nuvole.


[DS] Super Extreme Smile v0.1 Alpha

Pubblicato: agosto 4, 2010 da Andrea in homebrew game

LePatateInc rilascia un suo nuovo progetto: “Super Extreme Smile” in si controlla ruotando lo schermo uno smile soggetto alle normali leggi della fisica. Descrizione del gioco:

Last year, I’ve entered with You Have to Burn The Rope DS, which was a remake of a flash game. I’ve added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
In this game you are a Smile. A rolling smile… It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it’s original velocity. Now the fun thing :
You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :

-Development started June 28th, I’m alone on this project. My little sister will probably compose music for me.
-There is currently 47 Tiles, there is enough place to put more, but I think it’s OK for a Alpha Release. Each tiles should explain itself. If you don’t understand it, try it !
-You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn’t care about your name
-Maps are 128×64 tiles. Yes, there is a lot of place
-Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn’t work, tell me. Else, try to think of another way (More space between ?)
-THIS IS AN ALPHA RELEASE, I PLAN ON ADDING A LOT OF THINGS LATER (as Music, Sounds, Campaign mode, options, and, yes, ACHIEVEMENTS).
-You can change language with Start while in editor. There is currently only French and English, if someone wants to translate in another language, I’ll be pleased to send them the text and add them to the game.


[WII] Yahtzwii v3.11

Pubblicato: luglio 31, 2010 da jackinstoon in homebrew game

Chris rilascia una nuova versione di Yahtzwii, porting del celebre gioco di dadi. Changelog:

v3.11 28/07/2010

* Fixed all the bugs with the Triple Yahtzee Bonus Yahtzees, hopefully properly this time. (thanks Olaf)
* Corrected mistake with German Triple Yahtzee instructions. (thanks Olaf)


[DS] YarrgH!

Pubblicato: luglio 3, 2010 da jackinstoon in FLASHCARD, homebrew game

Gillian Laidlaw ha rilasciato la prima versione del suo homebrew-game difendere una nave pirata uccidendo dei pirati tramite il touchscreen, inoltre alcuni gatti volanti colpiranno la nave nemica! Di seguito le parole dell’autore:

A game of fast action, involving hitting the falling air pirates with the stylus to score bounty points and protect your ship. The player’s allies, space cats, fly up through the pirate hordes and steal more bounty from the pirate’s airship. It was made at the Toronto Indie Game Developers Jam over the course of a weekend. It was my first ds game, done over a weekend with a comic artist Eric Kim.  While simple in concept, Yarrgh was perfect for a game jam as this simplicity made it easy to pick up and play.