Powder V112

Pubblicato: ottobre 31, 2009 da jackinstoon in homebrew game

E’ stato aggiornato l’homebrew-game Powder che giunge alla versione v112. Di seguito il changelog:

• Your tame creatures now have a heart badge beside them to identify them as such.
• Switching to a different tile res will no longer cause a crash. (Inu)
• Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
• Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
• Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
• Jumping when buried prohibited. (Nathan Bogue)
• Kobold thieves are pluralized properly. (Nathan Bogue)
• Living frosts are now bloodless. (Nathan Bogue)
• Digging upwards on special levels has more sensible results. (Nathan Bogue)
• Shattered trees will drop their occupants. (Nathan Bogue)
• Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
• Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
• [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
• ctype.h is included in map2c.cpp now. (Ben Hjelt)
• New tileset from Chris Lomaka.
• One new room.
• Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)




Inserisci i tuoi dati qui sotto o clicca su un'icona per effettuare l'accesso:

Logo WordPress.com

Stai commentando usando il tuo account WordPress.com. Chiudi sessione / Modifica )

Foto Twitter

Stai commentando usando il tuo account Twitter. Chiudi sessione / Modifica )

Foto di Facebook

Stai commentando usando il tuo account Facebook. Chiudi sessione / Modifica )

Google+ photo

Stai commentando usando il tuo account Google+. Chiudi sessione / Modifica )

Connessione a %s...